The mystery surrounding the mirrors in GTA: San Andreas has been revealed
An interesting fact was revealed by a Rockstar veteran.
Obby Vermeil, formerly the technical director of Rockstar Games, from time to time shares details of the development of the studio's projects. This time he told how mirrors were implemented in GTA: San Andreas. At that time, the company did not have the resources to double render the scene with a texture overlay showing what was happening in the room from a different angle. Instead, the reflected version of the scene was rendered simultaneously with the scene itself.
All this brought some problems, for example, characters or objects could come out of mirrors. However, this was better than the complete absence of mirror surfaces in the rooms.
Obby Vermeil, formerly the technical director of Rockstar Games, from time to time shares details of the development of the studio's projects. This time he told how mirrors were implemented in GTA: San Andreas. At that time, the company did not have the resources to double render the scene with a texture overlay showing what was happening in the room from a different angle. Instead, the reflected version of the scene was rendered simultaneously with the scene itself.
All this brought some problems, for example, characters or objects could come out of mirrors. However, this was better than the complete absence of mirror surfaces in the rooms.
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