Modders have introduced a new way to improve the visuals in TES V: Skyrim by adding SSAO (Screen Space Ambient Occlusion) and SSGI (Screen Space Global Illumination) technologies to the game. These tools improve lighting, creating a more realistic interaction of light and objects: SSAO is responsible for darkening around objects where diffuse light is partially blocked, and SSGI simulates the reflection of light rays from surfaces and sources, adding depth and brightness to scenes.
Both technologies use screen space data, which can lead to visual artifacts, such as disappearing shadows if the object creating them goes beyond the screen.
Despite these limitations, the mod becomes an alternative to the popular ReShade tool for those who do not like it. You can download the update on the developers' page.
Skyrim continues to inspire fans to experiment with graphics. In addition to lighting technologies, the community is actively porting the game to the Unreal Engine 5 engine, adding more detailed textures and improving the elaboration of locations. Thanks to these efforts, Skyrim remains relevant even years after its release.
Both technologies use screen space data, which can lead to visual artifacts, such as disappearing shadows if the object creating them goes beyond the screen.
Despite these limitations, the mod becomes an alternative to the popular ReShade tool for those who do not like it. You can download the update on the developers' page.
Skyrim continues to inspire fans to experiment with graphics. In addition to lighting technologies, the community is actively porting the game to the Unreal Engine 5 engine, adding more detailed textures and improving the elaboration of locations. Thanks to these efforts, Skyrim remains relevant even years after its release.
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