The developer of GTA: San Andreas spoke about interesting gameplay mechanics removed from the game
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Then she appeared in GTA 5.
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Obbe Vermeil, former co-creator of GTA: San Andreas and technical director of Rockstar North, regularly shares interesting details about the production process of the studio's projects. This time, in response to a question from social network user X about the possibility of adding oil marks from cars to the game and setting them on fire, he said that there was such an idea. The mechanics were that a damaged vehicle could leak oil or fuel, which could be ignited by a shot and thus explode the vehicle.
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This feature was difficult to implement because each oil stain was displayed as a separate object, so the arson looked chaotic. Although Vermeil wrote the code for the mechanics, in the end it had to be abandoned. As a result, this gameplay mechanic appeared only in the fifth part of GTA.
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Obbe Vermeil, former co-creator of GTA: San Andreas and technical director of Rockstar North, regularly shares interesting details about the production process of the studio's projects. This time, in response to a question from social network user X about the possibility of adding oil marks from cars to the game and setting them on fire, he said that there was such an idea. The mechanics were that a damaged vehicle could leak oil or fuel, which could be ignited by a shot and thus explode the vehicle.
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This feature was difficult to implement because each oil stain was displayed as a separate object, so the arson looked chaotic. Although Vermeil wrote the code for the mechanics, in the end it had to be abandoned. As a result, this gameplay mechanic appeared only in the fifth part of GTA.
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