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The failure of the horror The Callisto Protocol was one of the biggest failures of 2022. The project, headed by Dead Space creator Glen Schofield, did not live up to expectations, which led to his dismissal. Now it turns out that a significant part of the Striking Distance studio staff has also lost their jobs.
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Although Krafton did not officially announce layoffs, the information was confirmed by messages from studio employees on the LinkedIn platform. According to experts, the number of dismissed people varies from 30 to 100 people.
Earlier, it was reported that Striking Distance is working on a new game on the Unreal Engine 5. However, the lack of open positions on the studio's official website raises doubts about the fate of this project - it is quite possible that it will be canceled before the announcement.

Although Krafton did not officially announce layoffs, the information was confirmed by messages from studio employees on the LinkedIn platform. According to experts, the number of dismissed people varies from 30 to 100 people.
Earlier, it was reported that Striking Distance is working on a new game on the Unreal Engine 5. However, the lack of open positions on the studio's official website raises doubts about the fate of this project - it is quite possible that it will be canceled before the announcement.
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