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Ready or Not under fire for censorship and exhibition spending, fans accuse creators of betraying PC audience

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Ready or Not under fire for censorship and exhibition spending, fans accuse creators of betraying PC audience

The tactical shooter Ready or Not was released on consoles this summer and immediately caused a wave of negativity among a part of the PC community, unhappy with the content changes. Despite the fact that several months have passed since the release, the discontent of the players does not subside. A new reason for hate was the participation of the Void Interactive studio in the PAX 2025 exhibition, where the developers organized a stand and gave visitors the opportunity to try out the game. Many fans perceived this as a waste of funds received from sales, and recalled the censorship that appeared in the shooter after its release on new platforms.


Players accused the authors of ignoring community requests and deliberately cutting content in order to meet the requirements of rating organizations for consoles. Angry comments began to appear on forums and social networks, where fans spoke about the betrayal of the PC audience, emphasizing that it was they who helped the game become popular even at the early access stage. According to them, censorship kills the spirit of Ready or Not and contradicts the very idea of ​​freedom of speech associated with the PC platform.


Ready or Not under fire for censorship and exhibition spending, fans accuse creators of betraying PC audience


Ready or Not was in early access since 2021 and was fully released on PC in 2023. In July 2025, the game reached consoles, but received a number of adjustments to scenes of violence, which caused outrage. PC players tried to boycott and review bomb the game, but a month later the game's rating returned to high values. The developers have repeatedly emphasized that they are not able to support different versions of the game for individual platforms, so censorship will remain general.


At the same time, the head of Void Interactive said that the console release was extremely successful: a million copies were sold in just four days, which is ten times faster than the figures after the full release on PC. The developers did not specify how many copies were sold in early access, but emphasized that it was the consoles that became the main driver of the commercial success of the project.

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