Meditative rock climbing simulator Cairn has sold 200,000 copies
The Game Bakers' indie climbing simulator Cairn has achieved significant commercial success, selling over 200,000 copies since its Steam release. This figure is impressive for a niche project in the meditative action genre, especially compared to the developers' previous releases, which had more modest results. The project also set a studio record for concurrent players, reaching a peak of 15,000 online users.
The developers expressed their gratitude to the community on social media, celebrating the symbolic milestone of 200,000 virtual climbers conquering the game's mountain. Cairn's success demonstrates the growing interest of gaming audiences in unconventional projects that combine relaxing gameplay with technical elements and an aesthetically refined atmosphere. This result confirms the viability of niche genres, provided they are well-executed and marketed effectively.

Cairn's achievements could influence The Game Bakers' future strategy, potentially encouraging the studio to create similar projects or continue this game concept. Its success also highlights the growing importance of Steam as a distribution platform for experimental indie games, which can find an audience without the need for huge marketing budgets. The project's commercial performance is particularly significant in the context of the overall oversaturated gaming market, where smaller studios are finding it increasingly difficult to attract attention to their work.
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