
Min Lee (Gooseman), the legendary developer of the original Counter-Strike, has expressed alarming concerns about the growing problem of cheating in online games. According to his estimates, if in the early years of CS cheaters were encountered in 5-10% of matches, today their share reaches 40-50%, which threatens the existence of many multiplayer projects.

Lee describes the current situation as an "epidemic", emphasizing that traditional methods of combating dishonest players have turned into an endless arms race between anti-cheat creators and malware developers. He believes that the only truly effective solution is a system of strict identification of players by passport data, similar to the South Korean practice, where personal responsibility significantly reduces the number of violations.

This statement was made against the backdrop of the escalating problem of maintaining a fair gaming environment - many projects are losing their audience precisely because of the mass distribution of cheats. The experience of the creator of Counter-Strike is especially valuable, given that his game remains one of the most popular in the genre despite a 20-year battle with dishonest players.

Lee describes the current situation as an "epidemic", emphasizing that traditional methods of combating dishonest players have turned into an endless arms race between anti-cheat creators and malware developers. He believes that the only truly effective solution is a system of strict identification of players by passport data, similar to the South Korean practice, where personal responsibility significantly reduces the number of violations.

This statement was made against the backdrop of the escalating problem of maintaining a fair gaming environment - many projects are losing their audience precisely because of the mass distribution of cheats. The experience of the creator of Counter-Strike is especially valuable, given that his game remains one of the most popular in the genre despite a 20-year battle with dishonest players.
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