
CD Projekt Red narrative director Philipp Weber assured fans of the series that The Witcher 4 will not receive simple fetch-and-get quests, continuing the tradition of the threequel. In an interview, he emphasized that the approach to creating quests remains unchanged: designers generate 10 times more ideas than end up in the game in order to ensure depth and variety of content.

Cyberpunk 2 assistant game director Pavel Sasko gave an illustrative example from the development of the previous part - the story with the Botchling in the Bloody Baron storyline. Despite the initial ethical doubts of colleagues, including the developer who recently became a father, the team retained this dark plot about domestic violence in order to evoke a complex range of feelings in players towards the characters.
Although the exact release date of The Witcher 4 has not yet been announced, the studio demonstrates its commitment to the principles that made the previous games in the series the standard for RPG storytelling. Players are promised carefully crafted quests with emotional impact and moral depth, rather than formal tasks to tick off.

Cyberpunk 2 assistant game director Pavel Sasko gave an illustrative example from the development of the previous part - the story with the Botchling in the Bloody Baron storyline. Despite the initial ethical doubts of colleagues, including the developer who recently became a father, the team retained this dark plot about domestic violence in order to evoke a complex range of feelings in players towards the characters.
Although the exact release date of The Witcher 4 has not yet been announced, the studio demonstrates its commitment to the principles that made the previous games in the series the standard for RPG storytelling. Players are promised carefully crafted quests with emotional impact and moral depth, rather than formal tasks to tick off.
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