Far Cry 4 Developer Reveals Open World Games' Biggest Secret

Alex Hutchinson, former creative director at Ubisoft, known for his work on Assassin’s Creed 3 and Far Cry 4, shared an unusual view on the nature of open-world games. In his opinion, the authors are trying in vain to fill such projects with a deep dramatic narrative - sooner or later, players will still turn them into a chaotic comedy.

Hutchinson is sure that the creators should accept this fact and focus on creating conditions for funny and unexpected situations. Instead of strictly controlling the plot and pace of the game, it is worth giving players freedom of action, which will inevitably lead to absurd and funny moments. Thus, according to him, an open-world project becomes an interactive comedy, where each player creates their own humorous scenarios.

This approach contrasts with the opinion of other developers. For example, the creators of Dying Light are convinced that the key factor in success is not the size of the game world, but its detail and high-quality content. However, Hutchinson insists that trying to make the game too serious when the player has complete freedom of action is doomed to failure - fun and chaos will inevitably prevail.

Hutchinson is sure that the creators should accept this fact and focus on creating conditions for funny and unexpected situations. Instead of strictly controlling the plot and pace of the game, it is worth giving players freedom of action, which will inevitably lead to absurd and funny moments. Thus, according to him, an open-world project becomes an interactive comedy, where each player creates their own humorous scenarios.

This approach contrasts with the opinion of other developers. For example, the creators of Dying Light are convinced that the key factor in success is not the size of the game world, but its detail and high-quality content. However, Hutchinson insists that trying to make the game too serious when the player has complete freedom of action is doomed to failure - fun and chaos will inevitably prevail.
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