Black Ops 7 is the first game to use AMD's new Redstone Ray Regeneration ray tracing enhancement
The shooter has become the platform for the implementation of AMD's new FSR Redstone Ray Regeneration technology, which is being used for the first time in this shooter from Activision and Treyarch. According to specialist and tech blogger Daniel Owen, this is a machine-learning denoising algorithm designed to improve the quality of reflections in ray tracing mode with minimal impact on performance.
Ray Regeneration operates on a principle similar to NVIDIA DLSS Ray Reconstruction, extracting and restoring additional detail from the raw, noisy parameters of RTS games. This makes reflections noticeably sharper and more stable than with traditional denoising methods. The full suite of Redstone technologies will expand, but Ray Regeneration was the first module to reach mass users.

Owen tested the new product on a Radeon RX 9070 XT graphics card using the built-in BO7 benchmark at maximum settings, including ray tracing on High, at 4K, 1440p, and 1080p resolutions. He observed that the technology significantly improves reflection detail, especially on water surfaces and other glossy materials, where more precise highlights are visible and the characteristic blurriness has disappeared.
Performance, however, is only slightly impacted. At 4K, the FSR Performance mode loses about three frames per second, or approximately 5%, while at lower resolutions, the drop is only one or two frames per second. Despite this, the experts consider the overall visual improvement noticeable and promising for future games that heavily utilize ray tracing.
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