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Dispatch developers explain why they decided not to expand intimate content

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Dispatch developers explain why they decided not to expand intimate content

The creators of Dispatch have clarified the situation surrounding intimate scenes previously mentioned as cut content. The discussion arose after the project's lead writer, Pierre Chorrette, revealed that some planned scenes didn't make it to the final version of the game.


His comment raised hopes among fans that these scenes already existed in finished form and could be added later. However, game director Nick Herman clarified that these were purely early drafts of the script. These scenes never went through the storyboard stage, weren't animated, and weren't implemented in the game.


Dispatch developers explain why they decided not to expand intimate content


According to the team, requests to add such content are based on a misunderstanding, as no actual finished scenes exist. The developers also noted wryly that if Dispatch ever gets a sequel, it could theoretically include a separate space for more mature content unrelated to the main plot.

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