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Fallout 5 aims for hundreds of hours: Bethesda is betting on scale and replayability

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Fallout 5 aims for hundreds of hours: Bethesda is betting on scale and replayability

Following the success of the second season of the Fallout series, which significantly expanded the franchise's audience, fans' interest is once again focused on the next installment. Despite the lack of official announcements for Fallout 5, Bethesda is already sharing its vision for the future project and what the next stage of the post-apocalyptic saga should look like.


The studio's design director, Emil Pagliarulo, made it clear that the team is focused on colossal scale and long-term player engagement. According to him, the new game must retain everything fans appreciate about Fallout, including deep narrative and familiar systems, while offering an experience designed for hundreds of hours, not dozens. Bethesda views projects of this scale as its core specialty and is striving for this format in future releases.


Fallout 5 aims for hundreds of hours: Bethesda is betting on scale and replayability


At the same time, the developers recognize the need to evolve the series and adapt it to modern convenience requirements. As an example, Pagliarulo recalled that the original version of The Elder Scrolls IV: Oblivion didn't even have the ability to run, and similar outdated elements were corrected in the remastered edition. This approach, he believes, reflects the studio's overall commitment to keeping pace with industry developments and audience expectations.


Therefore, Bethesda envisions Fallout 5 as more than just a continuation of a familiar formula, but a large-scale and flexible project capable of retaining player interest for a long time and meeting modern game design standards.

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